April
30th,
2019
Lots of code organization in the last few days. I’m trying to get the giant minigame class under control by separating things out into various manager classes.
There are a couple of graphical updates as well. The zombies now play a death animation and leave behind a blood splatter when they’re killed.
I also added some camera effects and a status message when the player takes damage. Phaser makes the flash & screen shake really easy, and it looks pretty nice.