Lots of code organization in the last few days. I’m trying to get the giant minigame class under control by separating things out into various manager classes.

There are a couple of graphical updates as well. The zombies now play a death animation and leave behind a blood splatter when they’re killed.

Zombie Death

I also added some camera effects and a status message when the player takes damage. Phaser makes the flash & screen shake really easy, and it looks pretty nice.

Damage Effect